Introducing Your New
IPA-Powered Rewards Program
by Ross Blaettner
In a group or team environment, how does work become an addictive, enjoyable, and entertaining experience? Live statistics? Leaderboards? Free pizza? Vacations? Rewards? All of the above. Definitely.
Example Gamify Dashboard |
Casino games (games, in general) can be addicting and rewarding. It’s nice to conquer a level, defeat a competitor, to win a seemingly limited supply of something. The house designs the rules and earns the profits. The participants give their time, money, and energy, and just enjoy the game. The players study the rules, the processes, the interactions, learn to play, and play to win, all within the context of the game sponsor’s overlying goals. At some level, certainly, this is about friendly competition and making ‘work’ fun.
After all, work is about rules, profits, time, money, and energy, processes and interactions, competition and winning. In our core biology, people are born to survive, to enjoy the game, and to thrive as a collective.
Business is once again learning from those areas of human psychology and development. The gaming industry has captivated billions across the world. Give people activities they can enjoy, and prosper as a business. “Put the ‘fun’ back in functional.” Design the software and use performance data to accelerate growth. Now, on to the next level...
How can IPA and Interaction Center harness “game mechanics” in customer environments?
In a follow-up post we’ll apply game mechanics to “gamify” some example IPA processes.
In the meantime...
Happy Processing!
ps - feel free to contact Rick if you'd like to submit or collaborate on a guest blog post.
ps - feel free to contact Rick if you'd like to submit or collaborate on a guest blog post.
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